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A jam submission

Fire KeeperView game page

Try to keep your fire going
Submitted by DevDolphin, Vass, Lithimlin — 1 day, 3 hours before the deadline
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Fire Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14073.4553.455
Enjoyment#18963.5233.523
Artwork#19503.7163.716
Creativity#44033.3073.307
Narrative#48972.3752.375

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The campfire in the center has a countdown that represents how long the fire will burn. When the countdown reaches 0, the fire goes out and the game is over.

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Comments

Viewing comments 74 to 61 of 74 · Next page · Last page
Submitted

Loved the art and the game idea. The audio was also pretty nice. I didn’t fin any bugs at all, so good job on that! The game feels polished and nice. Congrats!

btw, If you have a spare minute, I’d really appreciate it if you could check out my game and leave a rating too ☺️☺️: /jam/gmtk-jam-2026/rate/4818884

Submitted

Such a cute and polished game. The simple gameplay loop works really well, and I liked how the calm atmosphere suddenly turns chaotic when more ghosts appear. The artwork and music are lovely, and not being able to attack while carrying wood adds a nice bit of strategy. Great job!

Submitted(+1)

Such a cute game! Loved the artwork and the simplicity of the game, which gave it a really nice atmosphere. I hope you can keep on working on the game and adding more ghosts, (more types of wood maybe?)

Submitted(+1)

Very good arcade experience ! The game is really fun and I loved how the best logs slow you down. It's all very elegant and the attention to detail really pushes it to the next level.

Submitted

Very cool game the gameplay is so good. If you have a second, I’d super appreciate a rating back on my game The Last Light

Submitted(+1)

Nice gameplay loop, it's really chilling for me I guess? The speed is good for me, I was able to keep the fire more than 100 value.Love it so much, I think you should add a win condition like " After you reach 100 fire value, increased the number of ghost but you will win countdown from 30 seconds, defense your base". It will be more intersting in my opinion. Well done for the game jam <3 

Submitted(+1)

I managed to survive for 241 seconds with 103 ghosts. The ghosts are really cute and the gameplay ramps up nicely. If you intend to keep working on the game, adding some new ghost types would be cool. I felt like getting a bunch of wood at the start and then focusing on fending off the ghosts worked great.

Developer

Damn 103 ghosts??? i think u have the best score oat
Yess lots of comments recommended different types of ghosts, its a good idea :)

Submitted

new highscore

Submitted(+1)

Cute art and solid little gameplay loop! Could see this developing in either an idle game direction and/or a tower defense direction. After about a minute it got a bit stale, then I suddenly lost because my weapon cooldown was too long to kill all the ghosts coming. I dunno what I'd change to make it more exciting throughout, maybe different variants of ghosts that start spawning every 30 seconds? Fast ghosts, slow ghosts with more health, ghosts that steal logs, ghosts that attack you directly to stun you, etc

Submitted

Great game, it got real fast really quickly, the visuals and the audio were really good, i survived for 168 seconds :3

Submitted(+1)

This game is really cute and I had a really fun time with it. The difficulty ramped up really quickly though, it went from 0 to 100 real fast, I only managed to survive about 200 seconds. Anyways, great job!

Submitted (1 edit) (+1)

Very fun game! I love the ghost-rushes; they're like a reverse bullet hell! I like that there are periods of relative calm where you can build up the fire, it's like there are waves of ghosts without explicitly calling it that, which I like because counting up the waves wouldn't fit the theme.

Fun to play, cozy atmosphere with quick rushes of action, this would make a great mobile game!

Submitted

The visuals and sound make a great atmosphere, and the auto-attack makes it super smooth! Such an enjoyable experience! (I managed to survive for 154 s)
If you extend it after the jam, it'd be cool to see new enemy types :)

Submitted(+1)

The mechanic of not being able to attack while holding firewood is very smart. Makes each action require a little bit of extra thought. Visuals and music are very nice. The only critique I might really have is a more responsive attack animation would be nice. Great job!

Submitted(+1)

Great entry! The gameplay loop and the objective are simple to understand, and the art and atmosphere are really good. The game is addictive and fun to play! If you continue developing the game after the jam, it would be cool to see more types of monsters or some kind of skill tree that lets the player carry more wood at once or improve combat stats. Overall, it's a fun, polished, and complete game made in just 96 hours. Congrats on the submission!

Developer

Thank you so much for your feedback and ideas :)

Viewing comments 74 to 61 of 74 · Next page · Last page