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A jam submission

Cherries of WillowmereView game page

To save your child, you must defeat death
Submitted by Ali Murtaza — 1 hour, 26 minutes before the deadline
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Cherries of Willowmere's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#984.2504.250
Audio#9493.5913.591
Enjoyment#11433.7273.727
Artwork#17603.7733.773
Creativity#23403.7273.727

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is only 1 minute remaining untill death claims your child, you must defeat death before the time is out. If you don't you will time loop back to the beginning.

(Optional) Please credit all assets you've used
Characters

Chibi Witch by AliceCassie

"Lowpoly Grim reaper" by Sumi is licensed under Creative Commons Attribution-NonCommercial.

Character Animated by Quaternius

Stylized Low Poly Skeleton by SazenGames

KayKit - Adventurers Character Pack (for Unity) by Kay Lousberg

Environment Art

SIMPLE Dungeons - Cartoon Assets by Synty Studios

Lite Dungeon Pack - Low Poly 3D Art by Gridness Studio

Low Poly Fruit Pickups by Rem Storms

POLYGON - Meadow Forest - Nature Biomes - 3D Environment Art by Synty Studios

Wooden Sign by iPoly3D

Shaders and VFX

Toon Shaders Pro for URP by Daniel Ilett

Cartoon FX Remaster Free by Jean Moreno

Trails VFX - URP by Vefects

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

This was so charming, I liked the music shift change at the end walking back! The twist was also pretty good and fits really well with your story! Combat also felt good but if you expanded it it would be cool to see more enemies that take a couple more hits. Really well done, my only wish is that there was music in the beginning!

Developer(+1)

Thank you so much for checking out my game. Really happy you liked it! The thing is, I ran out of time so I could only add essential sounds. Both versions of the music were made in total 45 minutes in the last hour so I am grateful I could manage even that.

Submitted(+1)

Such a nice game. The gameplay was simple, but done well, and the story was very touching. Good job :3

Developer

Thank you!

Submitted(+1)

so. i took the theme, and made a game, kinda.
you took the theme, and made art, an experience, a true calling of the soul.
the reason i choose game dev, and not any other media to express my work, is because no other media has that active component, no other media can hold up a mirror and reflect us so completely when done right.
bastion, to the moon, undertale, majors mask, the beginners guide. all these game leave lasting emotional impacts on their player, all these games teach us something.

and now Cherries of Willowmere is among the pantheon.

honestly i hope your the last person to comment on my game, it would be so picturesque if this was the last game i played this jam. someone who had the same skill set, who had the same cards in their hand, and made art while i made a game.

your game says thank you for playing, but i'd argue we should be thanking YOU.

Developer

...are...are you being sarcastic? It makes me really happy the game resonated with you. The games you mentioned are also my favorites, so I guess we have similar taste in games. I continuously worked on the game for the whole duration and had to stay up until 5 am on Saturday to be able to finish all of the game functionality. Obviously had to cut some corners and the dialogue is a bit cheesy (you might disagree given how much you liked it. I made all the dialogue functionality and wrote it all in the last few hours so didn't have much time to refine it). In the end I am really proud of what I have made because all of the game functionality was made in just 96 hours. Seeing the game resonate with people (majority at least) genuinely makes all of the effort feel worth it. Thank you for the extremely kind words, I am really honored. 
Btw please don't put down your own game like that, it was pretty good as well.

Submitted(+1)

im autistic i suck at being sarcastic XD. i mean every words, your game touched me and made me cry just like all those others i mentioned. and make no mistake, i am VERY proud where my game ended up in placements this jam (even before i see my ratings) but playing all these other projects i can see where i stand and im excited to see if i can improve, and this game will be a guiding star for me, thank you.

Submitted(+1)

It was quite touching. Sad that you can't save your son, reminds me of "Brothers: A Tale of Two Sons". You did a pretty good job. GL!

Submitted(+1)

This is how you do an impactful yet very tight narrative. The simple combat was very polished and punchy. Felt very immersed in the whole experience, awesome job! 

Developer

Thank you so much. Glad you liked the combat and the story.

Submitted(+1)

The combat feels good! I like the ticking music; if only it was also synced up with the countdown :D! I also like how the game is quite straightforward to play without being hand-holdy. Nicely done!

Developer(+1)

Thanks a lot, glad you liked it! It actually is synced but gets de-synced when dialogue happens. Basically a bug. But on a run with no dialogue, it stays synced the entire time.

Submitted(+1)

the whole game feels really smooth to play; great job! at first it felt like skeletons always powered up just a bit quicker than the time it took to get my aiming right, and that made for a nice challenge. 

Viewing comments 31 to 21 of 31 · Next page · Last page