There was a lot of very polished artwork and UI. I really liked the background on the start/restart screen in particular.
I was a little lost as to what to actually do during each run. Am I meant to be delivering the bomb in the time before it explodes? Or just blow up things? My Left Click didn't seem to throw the bombs.
The spring jump was fun to fling you pretty far.
The character assets were cute and charming. I am unsure if the 3D environment was intended to have the current artstyle, or if that was a placeholder. I feel that textures closer to the player character art style for the environment would help elevate the project.
Great job, folks!