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pretty fun game overall, the first time I unlocked the jump mechanics I realized why it restarts every time after a failure, but damn it sucks to just go to the beginning every time even if you have extra mechanics to go through it easier!

I think this game can really use a save mechanic (or something like that) to reduce the frustration and intense constant feeling of it, if you give the player some place to be safe and relax and some agency over the limited save mechanics (something like what shovel knight or ori did for example) it would remain intense and challenging while it feels more good to be in control and skilled