and what a great game spore was! Im honored :D Ill work on the camera zoom for sure
NewBee110
Creator of
Recent community posts
I really liked the grappling hook mechanic, reminded me of all the fun I had in teeworlds :D but also disliked shooting very much, hope you could use the grappling hook to kill enemies by either grabbing them and throwing them or by swinging with a speed and throwing ourselves into them with a speed, level design was good and overall (other than the combat xd) I enjoyed the game
pretty fun game overall, the first time I unlocked the jump mechanics I realized why it restarts every time after a failure, but damn it sucks to just go to the beginning every time even if you have extra mechanics to go through it easier!
I think this game can really use a save mechanic (or something like that) to reduce the frustration and intense constant feeling of it, if you give the player some place to be safe and relax and some agency over the limited save mechanics (something like what shovel knight or ori did for example) it would remain intense and challenging while it feels more good to be in control and skilled
I liked the feeling and gameplay of the game as it would convey the perfect vibes you want to deliver if it was real, but I really would have appreciated if you would have simplified things a little so fake outs and understanding what's going on would been easier and then you could - as an extra layer of progression - add mechanics to the game over time so that the player needs to be wary of multiple things at the same time (I cant help but to think of the games like papers please)
Thank you very much for the feedback, yes the curve of the game can and should definitely improve :D next thing in the list is to probably make it so you upgrade your speed and size more consistently and zoom the camera back gradually as you grow in size, and then Ill keep adding content to the game while fixing the upgrades costs :D


