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Deadtime Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #530 | 3.966 | 3.966 |
| Artwork | #1528 | 3.847 | 3.847 |
| Audio | #1530 | 3.424 | 3.424 |
| Creativity | #3962 | 3.390 | 3.390 |
| Narrative | #4566 | 2.441 | 2.441 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your remaining time is your health, a literal countdown to death. But the closer you get to zero, the stronger you fight. Every wave is also a race against a contract deadline before time runs out.
(Optional) Please credit all assets you've used
Free music and sound effect (see description for full credits)
(Optional) What would you like to be called if GMTK features your game?
KrappyDev
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Comments
The aesthetic is very nice :D
Thanks !
The best game ever. Wouah...
Great job.
Fun and amazing.
Thanks !!
Beautiful art and gamepage looks really good! You did a great job <3
Thanks a lot !
One of the more unique vampire survivors style games this jam! Loved the artstyle and the timer for a health bar, Really helps encourage aggresive rather than safe Gameplay. Great Job!
Thank you !
This is a very good game ! I really like vampire survivors like. The boss completely caught me off guard, it was a really nice change of pace !
Thanks !!
A really fun game! Made it to wave 9, where the speedsters straight up just demolished my run, but it was enjoyable!
Thanks, glad you liked it !!
I find this game totally fun! I think I’d like to play it again and I hope you’ll make it available without downloading, as the game jam is over! I’m glad I could play it and I hope I can play this super fun game again and take on more difficult missions! Let’s go!
Thanks ! I'll definitely release a web version in the next update !
Really interesting game. Good job
Thanks !!!
This was fun! (got to level 8!) I liked the character and UI art! Something funny is that I actually used the same soundtrack by Matthew Pablo in a game I made for an Open Game Art Jam some years ago. It's great to see the track used so well and getting more exposure!
I enjoyed the vampire survivors-like gameplay. Having upgrades even with the 4-day time constraints was really the cherry on top. Shotgun felt like the strongest ability, since the extra shot combined with the regular bullet took out 2-shot enemies quickly. Booarang was also cool because it functioned similarly. Shurikin was fun because you could use skill to ram it into enemies, but it didn't feel powerful enough relative to the amount of effort needed to use it. Would also be cool if you could get a shrunken that spins in the opposite direction later on. Though I think it's alright for things to be a bit out of balance for these types of games, because a lot of the fun comes in finding the OP strategy.
I didn't notice the player character strengthening when the time got lower. If his damage gets higher, maybe adding damage numbers flying off enemies when they're hit would make the player notice it more. I kinda wish the time crystals had bigger collection areas, though that might just be a skill issue on my part. The movement felt like it had around a 0.1 sec delay before it responded to the keyboard, which might be because of lag on my computer.
The enemy variety was awesome. Each enemy felt distinctly different, presenting its own challenges to the player. I never got to meet the cat boss, but I might come back and play the game again later to beat him.
This is a wonderful game! Great job!
Thanks a lot for playing and for taking the time to leave such thoughtful feedback ! It's really helpful. I'm happy you enjoyed the different enemy types and the upgrade system. I'll try to improve the low-health strenghtening, the shuriken, and the overall balance in the next version. I also really like your idea of having a shuriken that spins in the opposite direction. And that's a funny coincidence about the Matthew Pablo soundtrack ! Thanks again, and I'm glad you had fun !!