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(1 edit)

Oh don't worry, I don't take your comment as a rant ! I am well aware the balance of the game is all over the place, I wanted to show possibilities with multiple fights rather than having one singular tight fight with only a few cards available. 

Having a whole game to have the possibility of making a deck is absolutely what would make the mechanics shine ! But as you know, time goes fast during a game jam and I didn't want to overscope

Yeah in this regard both fights were very different and their ideas were interesting. An I appreciate that the gameplay has a lot of things to keep an eye on, so the countdown on the cards is also helpful, now that I think, adding cards that can change the cards stack could be interesting mechanic and archetype. Since there is a stall card, it could be an enabler for something interesting. Nonetheless, with such mechanics this game has a lot of potential