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(+1)

Really loved the concept of the whole game and I thought the levels were really nicely designed. The art style was great for the setting of the game and I loved it.

For the gameplay while interesting there are a couple things I had issues with, I was not sure how the hour glass worked at all for the first 3 levels, that could have been explained better - Or I could have just read the description I guess. Another thing was that the game could maybe use a grid outline, because at times I did not know whether I could move forward from the obstacles or not, but that is a design decision so up to you really.

The audio I thought was fine, however I wasn't a huge fan of how it restarted each time I reset the level, maybe that is just a me problem.

Apart from all that, it was a fun puzzle game.

Thanks for the feedback! :) I’m planning to update this with more levels for the post-jam version later this month (and possibly develop this into a full game later), so your feedback is very appreciated.

I had originally planned to include the dialogue in an opening cutscene, but that got cut pretty early in the development process since it would require me to have an entire dialogue system which I’ve never done before. That would have explained things a bit better, but I think I’ll do an extra level before L-3 (or just change things around in L-3 and L-4 so that they better explain (i) that the hourglass flips and lets you have extra moves and (ii) that the moves are not ‘refreshed’ and are literally the sand/moves you’ve used so far.)

I had thought about adding a grid outline, but I was going for that Baba Is You-esque aesthetic and so ultimately decided to just have a solid colour background :D I might experiment with changing it later.