This game deserves to be way higher in the rankings. Such a shame that the rating system is so flawed.
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HYPERSLICE™'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #346 | 3.859 | 3.859 |
| Narrative | #690 | 3.633 | 3.633 |
| Artwork | #750 | 4.148 | 4.148 |
| Creativity | #1478 | 3.914 | 3.914 |
| Enjoyment | #2043 | 3.484 | 3.484 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
its pizza time
(Optional) Please credit all assets you've used
yes
(Optional) What would you like to be called if GMTK features your game?
yes
Comments
Your art and audio team did overtime on this one haha! It looks and sounds amazing! I really felt like eating pizza after playing it. As others have said, building something with a team this size is a super impressive achievement in itself.
If in the future you could add the ability to throw a whole spinning pizza at a scientist (as a distance attack) with the tradeoff using a whole pizza - I think that would be a fun addition to the mostly melee "combat".
For anyone checking comments who also needs an intro (because I had no idea):
Goal: deliver the right type of pizza to scientists to earn money before the time runs out
Yellow pizza slices on minimap are scientists
Red pizza slices are pizza vending machines to reload slices
Scroll to choose the right slice
Kick vending machines if they run out.
Eat slices to gain movement abilities and before your pizza slices go cold
I love the pizza theme! It's a little laggy, but that's probably just my computer with Unity. The artwork and theming (PLUS the comic narrative) are really on brand and cool! I would have loved to see all the assets combined into one level maybe, it felt like the artwork/models were spread out. As for the main gameplay, it was cool to see how the items you deliver could be used for your own benefit. You have to strategize if it's worth using the item or saving it for more deliveries.
I'd say one big fix is to have a really, really basic tutorial level to show each of the mechanics, because it's overwhelming to start off trying everything without learning the mechanics one at a time first.
I can see this turning into a really stylized and wacky game.
Wow this artystyle is so unique and beautiful, and gameplay is so fun! You should try to develop this further after the event, when you have more time :D
Awesome work! It was lots of fun to play. The game just has so much character, and the posters on the main page are great too.
Also, that's an insane amount of devs.
P.S. Ran the game on Linux using Proton-GE. It mostly ran well, but kept crashing at the cutscene after the third level.
Loved the pizza theme ! :D The game has a really unique mood ! I was confused about kicking the pizza dispenser but understood it after a bit ! Congrats on the game ! :)










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