Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello I love the concept of this game. I just did the tutorial but when it got to the dummy fight I am suddenly very overwhelmed. The player is still doing lots of actions on their own and its hard to see if my nodes are even doing anything. If I just have everything disconnected the player still does an action every second. I can see that the node jumps a lil if it activates, but if I put say the bubble attack next to that base node, it doesn't seem to do anything? 

Also I'm unsure why my nodes have outputs. I assume so I can chain them together? From a technical standpoint I was surprised there isn't like a player node at the end. Cos yeah otherwise I feel like the signal chain isn't actually outputting anywhere.

I wanna be able to play though cos this concept is r a d - its just a real tricky one to explain. I love the visuals a lot and think this would kick butt if I figured it out. I just need a lil bit more help.

(+1)

OK after playing again I get it now!

- Your hero is going to do one of four actions regardless BUT you're adding a SECOND action onto that chain

- You can add multiple items to a signal chain! Eg. every time they do a magic action they also heal 10 and do a fire attack

- The lil icon in the corner of some nodes is the magic cost

I think the one thing I need to make the game more readable is the visual feedback on what attack just happened could be WAY bigger. The lil jiggle it does is tough to spot in the heat of battle. But now that I can actually play this one I'm glad! It's cute and mostly fun. It's a lil indirect, but that's the challenge of the theme and def one I also came up against too. Great idea and I think it's a pretty good implementation of it!

(+1)

Aw heck yeah beat the game! The ending is simple but I love having the closure. It's cute! And now I've got confirmation that I def understand the game! I ended up getting some good chains going on and could get it looping between attack and defend for the most part. This is a cool programmer brain game.