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(+1)

OK after playing again I get it now!

- Your hero is going to do one of four actions regardless BUT you're adding a SECOND action onto that chain

- You can add multiple items to a signal chain! Eg. every time they do a magic action they also heal 10 and do a fire attack

- The lil icon in the corner of some nodes is the magic cost

I think the one thing I need to make the game more readable is the visual feedback on what attack just happened could be WAY bigger. The lil jiggle it does is tough to spot in the heat of battle. But now that I can actually play this one I'm glad! It's cute and mostly fun. It's a lil indirect, but that's the challenge of the theme and def one I also came up against too. Great idea and I think it's a pretty good implementation of it!

(+1)

Aw heck yeah beat the game! The ending is simple but I love having the closure. It's cute! And now I've got confirmation that I def understand the game! I ended up getting some good chains going on and could get it looping between attack and defend for the most part. This is a cool programmer brain game.