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(+1)

Some feedback about the game: -One aspect that is kind of confusing (which the game does not tell you) is that colors with the same name can be very different. This can get very confusing when you’re merging the same colors and find that they can’t connect because they are one shade off. As you get further into experimenting, the odds of this happening are pretty much guaranteed. -The color dex itself is very confusing when combined with the previous feedback. Maybe there could be an expansion option, where you have each named color and the many different hex combinations that count as that color name? -For completionist’s sake, I think it should be a bit clearer what colors of the 138 you’re missing. Maybe an optional hint? -Could there be a dark mode to the game? Depending on what shades you’re experimenting with at any given moment, it can kind of be grating on the eyes… especially when you’re squinting at the screen trying to see which direction the shade is leaning towards.

Thank you for the detailed feedback! ❤️

Colors are assigned the name of the nearest CSS color while still preserving their exact underlying RGB values. Because of this, two fluids can share the same name while being slightly different shades and therefore cannot connect. The exact RGB value is shown in the tooltip when hovering over a pipe, machine, or color in the Color Notebook, but I agree that the game does not explain this system clearly enough. I’m considering ways to make these differences more visible and the Color Notebook easier to understand.

Dark mode has been requested by several players as well, and I’ll consider it for a future update, although it would require some UI and readability work rather than simply changing the background.