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(+3)

The cover art is supremely intriguing, enough for that 'oh?' impulse to pick it up and check it out!

All of the writing here is evocative and does a great job to paint a picture. A depth crawl and a chunky amount of stuff to happen to players as they delve is all well at home in Shadowdark. 

Layout and visual design suffers a little bit from the amount of text and where it's laid. If nothing could be cut then there wouldn't be many options for this which I can empathize with. As it is the blocks of text are a hard sell for a wandering mind (although I am happy to accept that is simply this reader's feeling of them). This harms useability in one specific way:

I would expect to have to read this in full, parse it in my mind, and probably take some notes in order to best present it at the table. 

The content itself is great!

Appreciate the commentary, we felt that keeping the tone of the text for the entry was most important to the competition Appendix N theme but obviously with only 4 A5 pages, space is tight.  We're hoping to do an expanded version after the judging is complete and I'll definitely take into account the presentation for easier use at the game table with larger text (and more rooms!) - a lot of the text could be read verbatim at the game table, which lends to the dark, forgotten civilizations being crawled through to achieve the goal.