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(+1)

The cover really drew me in, and the map is fantastically presented.

I've seen a lot of ways to handle a shape-shifting dungeon over the years, but this was a smart and simple way to cover it.

I also lIke the tension level; with the space mutating every few turns and the clock ticking, the PCs have to be very smart to navigate this mission. Having a weapon that can fail and break is also a great way to ratchet it up.

VERY cool.

Such kind words, thank you very much. I've always wanted to make a non-euclidean/dimensional shifting adventure, but most adventure are either too complicated or too fast. I hope my entry can sit in the middle of difficulty. I appreciate the tension and lantern comments, I hoped that these additional mechanics can give the adventure a bit more flavor. I'm very to hear that's the case. Thank you once again!