Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DeathtrapGames

35
Posts
102
Followers
3
Following
A member registered Sep 10, 2020 · View creator page →

Creator of

Recent community posts

I love this idea! All it is lacking is a mechanic to determine what the bidders are planning to put their money on. The potential backstabbing and intrigue is limitless!

Great tongue-in-cheek old-school dungeon crawl. I loved the dungeon layout, and the undead brute table was hilarious. You can never go wrong with snakes, skulls, eyeballs, and barbarians on a cover either! Very metal!

Okay, that cover? Metal AF! I love the layout and I am a sucker for the tattered edges.

Creating a self-contained PbtA game in this kind of space is pretty ambitious! I really admire the way you took that extra mile.

This is more a high concept interactive art piece than a  classic RPG module, but you definitely have the weird Appendix N vibes down. I love the table for the voyage and will definitely use it for inspiration for my next run of Death in Space or Mothership.

Your choice of cover was inspired. I loved the "just like the book," running gag and the Monkey Island-esque starting inventory.

I found the artwork, the fonts, and the layout in this piece were stunning together. It is a funky, charming piece that feels like a Saturday morning cartoon rendition of an Appendix N story brought into D&D.

I love the setting. A floating high-tech ruin always adds a lot of richness to a D&D game!

This one really blew my mind! You've compressed so much weird and trippy in one gorgeously arranged space. The map in particular really caught my attention. I am definitely putting this one on my DMing bucket list!

I love the way that this is set up to give the PCs a lot of challenges that are not combat, from carnival Games to panicking PCs. The idea really deserves a much larger expanded version where you build up the mechanics of them.

There's nothing like having a chance to reenact the bee scene in The Wicker Man on a PC is there? :)

Thanks so much!

I was stuck using mobile devices for the creation of this adventure while traveling. For the life of me I couldn't get Sketch to export a transparent image. I will definitely update it to be properly transparent once I am at at PC again. It is solid advice.

Thanks so much! I love giving my players enough rope to hang themselves with! Especially casters!

I am a sucker for the battered cover look, and the cover art is very evocative. The idea of being attacked by wicked creatures that want you to play terrible games and will murderer you if you don't feels pretty familiar to a parent of small children (... I kid... partially... :) ) The minimalistic way encounters are shared let's a lot of content be placed in a very small space. And there is a LOT here.

A dark and twisted faerie tale, a compelling, cover, and a beautifully done map. I am putting this one at the top on my rainy day one-shot stack!

Elegant and clean layout, great art and well-designed, often horrifying encounters. It does a great job with the idea of magic as chaotic and corrupting.

You don't get much cooler than an old west saloon in outer space, mutant drug-dealing space witches, and greedy land barons in nuclear space suits. The cover and map are beautiful and the layout is very smart. I love it.

This makes me want to finally grab HMtW!!

Very stylish dark chivalric tale. I really appreciate the honor mechanics.

The single line "Elves: as Troglodyte" made my day: it carries a lot of weight in a few characters. Brilliant concept.

This module is both beautifulLy designed and trippy in the best Appendix N way! I love how the factions section gives you almost everything you need to know about the setting. The art is beautiful and the Faux tattered edges on the covers are a great touch.

(1 edit)

Beautiful cover, a handsome layout, and a surreal undertone that I appreciated. I have to say: the mind palace of a dead mad wizard is an inspired location for weirdness. 

Callahan's Crosstime Saloon meets Discworld, with a splash of Pan's Labyrinth... I love it!

If you are going to do time travel, it is best to keep it weird, and this definitely delivers on that.

The cover really drew me in, and the map is fantastically presented.

I've seen a lot of ways to handle a shape-shifting dungeon over the years, but this was a smart and simple way to cover it.

I also lIke the tension level; with the space mutating every few turns and the clock ticking, the PCs have to be very smart to navigate this mission. Having a weapon that can fail and break is also a great way to ratchet it up.

VERY cool.

Wow! That is incredible praise. Thank you so much!

Simple, clean and straightforward in its design. 

This is a really smart design for handling the complexities of a time-loop! Giving us a timeline for each location for day 1 of the 3-day loop lets the GM play with the order of events in clever ways.

This felt like a fever dream on all the right ways. 

The idea of breaking encounters down into Terrors and Temptations was very cool.

I actually figured out the Metaphor of being an invasive microorganism very quickly, but was glad that there was a companion piece to give me more information about the thought process.

Setites, Lemurian ruins, heart-eating cultists, immortal sorcerers awaking from suspended animation... It is a glorious mix of Robert E. Howard, Grindhouse horror, and Saturday Morning cartoons. Definitely planning on running it!!

When a module opens with a massive and nearly indestructible monster, you know you are going to be in for a good time! I like the way this one in particular handled crawling inside a monster's guys!

I loved the creativity here in interpreting "nymphs" as alien larvae: it was fun and unexpected. Very intense, well-constructed prose put a lot of complex ideas and a surprisingly rich setting together for such incredibly tight space constraints.

Visually stunning and with prose that tells a lot of story with few words. It would definitely make a great one-shot, or if you follow it up with a quest to cure the PCs of their radiation exposure, it would make a great kick-off to a weird sword & planet campaign.

By far my favorite entry so far! The art and design here is breathtaking, and the concept of aliens murdering gods as a prelude to invasion was really cool. Lots of very clever flourishes; especially how NPCs are handled.

Cool art. It immediately made be think of The Hitch-Hiker's Guide to the Galaxy. There is little I could say that is higher praise.

I love the funky biopunk vibe of this module. I love a setting where playing factions against one another is one of the best ways to come out alive!

Another designer with the good taste to design bee-themed religious lunatics. I love the built-in game engine.

Hi there! I joined a few days ago and still don't have a title on the list, so I thought I would reach out.

Thanks so much!


Depths of the Eternal Ocean is still in production. It has turned out to be a much bigger project than I'd originally intended. I'm including everything from several different styles of campaign that you could be played in the setting to a rough atlas of Rusalka, to about 100 adventure seeds. 

I find myself dipping into the project on and off. Feedback like this makes me excited to dive back in