I love this idea! All it is lacking is a mechanic to determine what the bidders are planning to put their money on. The potential backstabbing and intrigue is limitless!
DeathtrapGames
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I am a sucker for the battered cover look, and the cover art is very evocative. The idea of being attacked by wicked creatures that want you to play terrible games and will murderer you if you don't feels pretty familiar to a parent of small children (... I kid... partially... :) ) The minimalistic way encounters are shared let's a lot of content be placed in a very small space. And there is a LOT here.
The cover really drew me in, and the map is fantastically presented.
I've seen a lot of ways to handle a shape-shifting dungeon over the years, but this was a smart and simple way to cover it.
I also lIke the tension level; with the space mutating every few turns and the clock ticking, the PCs have to be very smart to navigate this mission. Having a weapon that can fail and break is also a great way to ratchet it up.
VERY cool.
This felt like a fever dream on all the right ways.
The idea of breaking encounters down into Terrors and Temptations was very cool.
I actually figured out the Metaphor of being an invasive microorganism very quickly, but was glad that there was a companion piece to give me more information about the thought process.
Thanks so much!
Depths of the Eternal Ocean is still in production. It has turned out to be a much bigger project than I'd originally intended. I'm including everything from several different styles of campaign that you could be played in the setting to a rough atlas of Rusalka, to about 100 adventure seeds.
I find myself dipping into the project on and off. Feedback like this makes me excited to dive back in






