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Vive la RévoluShape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #11 | 3.364 | 3.364 |
| Presentation | #23 | 2.909 | 2.909 |
| Overall | #31 | 2.636 | 2.636 |
| Concept | #43 | 2.364 | 2.364 |
| Use of the Limitation | #45 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Unity
Use of the limitation
Break the chains. Break the world.
Cookies eaten
Entre 1789-1799
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Comments
Kevin is a deep character. The pull ability is satisfying
Thank you!
Kevin's childhood was not easy. He lost his family during the Great Polygon War and spent years fighting against the Hexagon Empire. Every one of his four sides carries a scar from his past.
I'm glad someone finally understands how deep his character really is.
Vive la RévoluShape
Thank you Kevin and Hideo Kojima
Thank you!
Kevin did most of the work. Kojima just took the credit.
Vive la RévoluShape
Not even Hideo Kojima himself could’ve made this game, it’s amazing. I didn’t really see the jam theme anywhere, but it was a lot of fun. I love that if you set your mind to it, the square can actually fly 🤣
Haha, thank you!
The idea for the limitation was that enemies are both obstacles and tools. You're supposed to use their abilities against each other to solve the little "puzzles" and progress through the level.
Unfortunately, I don't think I managed to make that idea come across very clearly
And yeah… the flying square was definitely not one of the intended psychic powers 😂
Vive la RévoluShape
Hahaha, understood. At the end of the day, I had a nice time playing, and that’s all that matters in a game.
This is a very fun little game. The green background is pleasing to the eye, and the mechanics are well implemented. Overall, the gameplay is short and easy to pick up, but is the ability to jump infinitely by repeatedly pressing the spacebar a bug?
Thanks! Glad you enjoyed it!
And yes, the infinite jump is definitely a bug. You're only supposed to be able to double jump. For some reason, it only happens in the WebGL build, so I'll have to figure out what's causing it
Vive la RévoluShape
Quick update: the infinite jump bug has been fixed in a hotfix! You can now only double jump as originally intended 😄
Vive la RévoluShape!