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omnigatto

64
Posts
7
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6
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A member registered May 13, 2019 · View creator page →

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God, this is addictive. Incremental games can't stop astonishing me

Actually, a good platformer, with funny character animation. 

 Love the minimalism. Physics feels decent and satisfying. Missed the audio. Great game overall

Music rocks! Interesting concept. Took time to adapt to shooting.

Actually, I like this visual style. At first glance, it's simple yet unusual.

Amazing polished, finished game. Good job. 

Thanks! During testing, I decided it was too easy, so I increased the number of enemies a bit.

Thanks for the feedback! Yeah, I redesigned this several times, quite challanging in 3 color limitation :D

Love the art. The color scheme and sound effects are pleasant. I missed some feedback when chopping wood.

Weird, goofy music, but I kinda liked it  :D

Interesting art, good use of limitation

Liked the art. Shooting mechanics are satisfying. Level design sometimes looks odd and confusing. An additional plus for a 3d game!

Sick intro, very artistic! Good concept. The first challenge was figuring out how to leave the main room :D

Love the motion, feels immersive. The animations are funny. Respect for a good 3D game. Mine has a similar concept

Vibes!

Enjoyed this one. I agree that the visuals were a bit confusing at first. Satisfying control mechanic, and the music is weirdly catchy

Hey, thanks for the feedback! I tried turning the enemies into ragdolls, but I had to drop the idea due to my lack of knowledge.At least for now.

Cute little game. But where are the enemies? :D

Good game! It's a bit frustrating that I can't do anything if there's only one resisting enemy

Great use of the limitation. The gameplay is enjoyable, and it feels like a very well-polished game

Love the art style. The controls are good. It features understandable gameplay without any unnecessary complications. Good game

Thanks for feedback!

Kevin is a deep character. The pull ability is satisfying

Stunning visuals,  concept and music. Well done!

These bears, or whatever it is, are dope! Cute art!

I am confused :D. Cute art tho. 

Holy sheep! I refuse to believe this was made during a jam (joking). Stunning visuals, I love this distortion shader! This is a complete game that can compete with finished products. The hardest thing in this game isn't the enemies; it's the portal to the next level. Speechless!

I like this kinda retrowave vibe. It's hard to dodge the bullets, but I assume that's just a skill issue on my end. The reflect sound needs to be randomized or randomly pitched; otherwise, it gets too repetitive. This feels like a game.

Thanks! <3

Thanks! Indeed, they are terrifying. I will post a v2 version with some balance tweaks and bug fixes, as well as increased difficulty, so stay tuned. I will decide on the future of this project after the jam results, but I definitely see potential for a full game

Ahahahaha, good vibes! I adore the music :D

I went with the same idea for this jam! Telekinesis is a really fun mechanic to work with. As for your game, I love the crunchy, PSX-style art, and the crew model and walk animation  is super funny. The controls feel a little sluggish, but the game is still enjoyable to play

Good old Crossy Road :D 

Nice presentation tho

Thanks for the feedback. It looks like physics is always a fun thing in games

Interesting concept and dope music. There is no clear progression during gameplay, making it feel endless and pointless, but it's a decent game overall. Cute art!

This is solid work, particularly for a game jam. It plays like a fully finished and polished game.

Epic, well-polished game. Waiting for Dicewood

It's been almost a year but somehow I've missed this graet comment. Thanks for it, totally agreed that controls are broken which can impact on overall game badly. I hove one day I will make something based on this prototype

Good looking game! Controls a bit unresponsive, but it's not so critical.

Of course. It's not to easy being in cube body

Thanks.