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Still Number One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 3.700 | 3.700 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.700 | 3.700 |
| Gameplay | #6 | 3.400 | 3.400 |
| Visuals | #12 | 3.200 | 3.200 |
| How well does the game fit the themes? | #15 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Just under 3 Hours
Comments
Very painful, my newfound resilience and grit from the GMTK 2026 jam was put in full display as I managed to beat it, holyyy.... (I suck at 2d platformers lmao)
Uh so... the hurtboxes for the player is very unforgiving, the stuff feels too tight for a (try to beat x time as possible) type of game, and the controls are a bit... tricky to say the least.
It's a bit unpredictable on how high can I jump on section 3, where I have no clue what makes the wall jump too high, the main jump is tight on the vertical control, as i have to do a very quick tap to pass through those levels.
Still, not bad, a main menu, sound effects, some music, good timer displays, a okay ish mechanics/movement... its fine.
It just feels a bit misplaced to have the difficult be this hard for a time based thing.
Anyway, thank you for submitting to the game jam!

Thanks for playing and the feedback.
I have an updated version ready for after the jam that should fix all these issues.
I did notice the wall slide -> Jump animation hitbox is a little off resulting in a death that probably felt unfair. (Sorry I only had 3 hours)
Remaking this game 3 times due to SSD crashes I missed a lot of things I thought I already did etc.
I think you are the only one who stuck it out and passed the level so congrats and thank you π
(I liked your game. Will you be adding to it after the jam?)
Finally a fellow GDeveloper! The game is awesome for 3 hours in works.
Hey thanks for trying the game π
Glad you liked the color swap settings.
Yea it seems I made it a bit hard by accident.
Currently working on the issues.
So far I have reduced the wall slide speed, made the wall jump feel a lot smoother and added a new death animation.
All of these changes make the game a lot easier to play.(Including the falling wall jump section 3)
It is one of those games you have to practice at so probably not the bast for a jam were players only play for a few minutes.
(Will update game after the jam)
Iβm bad at platformer, too hard for me :P Clean game for 3h!
Dude this is way too hard for a jam game, the second wall jump is basically impossible.
Never got past the wall jump. I think you could have started with a single wall jump problem. Like the simple style.








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