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Still Number One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 3.700 | 3.700 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.700 | 3.700 |
| Gameplay | #6 | 3.400 | 3.400 |
| Visuals | #12 | 3.200 | 3.200 |
| How well does the game fit the themes? | #15 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Just under 3 Hours
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Comments
Solid timeπ
Very painful, my newfound resilience and grit from the GMTK 2026 jam was put in full display as I managed to beat it, holyyy.... (I suck at 2d platformers lmao)
Uh so... the hurtboxes for the player is very unforgiving, the stuff feels too tight for a (try to beat x time as possible) type of game, and the controls are a bit... tricky to say the least.
It's a bit unpredictable on how high can I jump on section 3, where I have no clue what makes the wall jump too high, the main jump is tight on the vertical control, as i have to do a very quick tap to pass through those levels.
Still, not bad, a main menu, sound effects, some music, good timer displays, a okay ish mechanics/movement... its fine.
It just feels a bit misplaced to have the difficult be this hard for a time based thing.
Anyway, thank you for submitting to the game jam!
Thanks for playing and the feedback.
I have an updated version ready for after the jam that should fix all these issues.
I did notice the wall slide -> Jump animation hitbox is a little off resulting in a death that probably felt unfair. (Sorry I only had 3 hours)
Remaking this game 3 times due to SSD crashes I missed a lot of things I thought I already did etc.
I think you are the only one who stuck it out and passed the level so congrats and thank you π
(I liked your game. Will you be adding to it after the jam?)
Finally a fellow GDeveloper! The game is awesome for 3 hours in works.
Gdevelop crew right here hehe π
Thanks for trying my game.
Incredibly difficult. I only passed section 2 after many many attempts. the wall jumping was difficult to perfect. I assume its something people who play this genre are used to. The character was cool and the music is nice. I also liked the color customization
Hey thanks for trying the game π
Glad you liked the color swap settings.
Yea it seems I made it a bit hard by accident.
Currently working on the issues.
So far I have reduced the wall slide speed, made the wall jump feel a lot smoother and added a new death animation.
All of these changes make the game a lot easier to play.(Including the falling wall jump section 3)
It is one of those games you have to practice at so probably not the bast for a jam were players only play for a few minutes.
(Will update game after the jam)
I felt like sometimes i just dropped off the wall, but other times i was able to jump from it. maybe i pressed left before pressing jump π€·ββοΈ
I'll come back once the Jam is over and give it another go (I'll be updating mine too)
Yea I changed this so that you stick to the wall easier and pressing a direction wont drop you.
That certainly helped. i got past the first 2 wall jump parts quickly but (so far) i haven't been able to do the final jump of the third jumping puzzle, I'm always one pixel too high and i clip the red on the top. I'll come back when i have more patience
Iβm bad at platformer, too hard for me :P Clean game for 3h!
Thanks for trying it out tho even if its not your type of game π
I had to restart this game 3 times due to PC crashes. So I am happy you think its clean.
Dude this is way too hard for a jam game, the second wall jump is basically impossible.
Yea looks like i once again made a rage game by mistake. As i am the only one testing it the difficulty I thought was too easy.
Good to know for next time π
Will make future games easy.
Never got past the wall jump. I think you could have started with a single wall jump problem. Like the simple style.
1st wall jump or the 2nd?
Thanks for trying tho π