I enjoyed the game but I feel the theme fit was quite as obvious for me. I assumed any item picked up was bad, so i left all of them there. Yes there were obvious routes that I wasn't able to do, but that didn't really change my play. The only time I had to really think about my route was when it was dark. So while I had fun playing, I don't there was any real weight if you choose to not make any decision.
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To The Top's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistic Style | #2 | 4.588 | 4.588 |
| Overall | #3 | 4.082 | 4.082 |
| Playability | #4 | 4.412 | 4.412 |
| Theme Implementation | #9 | 3.882 | 3.882 |
| Community Choice | #9 | 3.353 | 3.353 |
| Game Design Document | #10 | 4.176 | 4.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tXn4ETLA-b7H4_JbBbfUNtNA6wONMEvkhb-xslHndYM/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Climbing/jumping up a mountain with different challenges. Items can help against the challenges, but have side effects that make other aspects of the game harder. Items may help unlock shortcuts at the cost of weighing you down and hindering your movement.
Please explain how your game fits the theme.
The player can choose to sacrifice their Items at any point to get rid of their potential negative effects, in turn help them progress further up the mountain, their ultimate goal. Otherwise they can choose to hold on to their Items and use their positive effects but at the same time paying the price of carrying them up the mountain.
Progressing up the mountain in this game may also cost you your space bar..
And bears potential for tendonitis in your thumb ;)
Did you use Generative AI to make any assets in your game?
No




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