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Once i figured out the controls it was pretty neat. I think there's a solid concept here. Never figured out what to do about the enemies behind the glass (they seemed to disappear after a bit) but i had fun juggling the dude on the outside

I noticed that issue when developing the game using the Compatability renderer in Godot but it no longer did it when I switched to Mobile so thought it was fixed. However, it looks like the WEB version of Godot games are forced to use Compatibility so it returned.  Thank you for playing and commenting.