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nbushway

19
Posts
1
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A member registered Feb 15, 2025 · View creator page →

Creator of

Recent community posts

Funny enough, it was originally a hold and release with left click for the throwing. I can't really remember why I decided to rework it but you've got me thinking

Thanks for the feedback! I'm finding I don't like the tuning on the mind power in my final submission. I had where it was basically impossible to run out before and i think it was more fun then

This was fun. Nice premise for an incremental game. The number of enemies increased really fast but I still played several rounds

I like the concept. Would make a cool boss fight in a bigger game where they summon the swords and you have to throw them at them, or destroy stuff with them. It was cool when i realized i could destroy other swords with the swords, but hard to make much use of it since they all spawn at once and end up in a wall pretty quick

I like the premise. I second the other commenter about the delay but i kinda see what you were going for with it, could be better with some polish. I like the incremental style with the upgrades

I liked the vibe a lot. Was very relaxed while trying to figure out if there was a win condition lol. Presentation is 5/5

This was super cute lol. First one I've seen that did "enemies as platforms". Got to the end and had fun figuring it out

Took me a while to figure out to move the camera with the mouse. Getting the enemies with the traps was fun. Never figured out how to beat a level lol. I think if there were more ways to bait enemies into walking towards a sound or something that would be cool, more stuff like the bush to hide in. 

Took me a while to notice the level "1" button, but once i figured out the concept it was pretty neat. The projectiles becoming enemies that chase you is a unique take on "enemies as weapons". I'd show less text all at once when explaining stuff, be more emergent with it. The concept of getting punished for guessing a wrong wall and getting chased by the aliens you spawned is cool though

I liked the concept and the visuals. It seemed like one "deflect input" could only catch a single projectile at a time. If you could catch multiple at a time and fire them all back at one enemy that'd be rewarding and cool. I like the idea of a game where all you have is deflect mechanics

Fun game, looks good. I wasn't exactly sure what to do to beat the boss but it seemed like i was hurting him when a projectile spawning from a collision hit him. I'd maybe limit how far you can drag the enemies since you can just drag them into the others. It'd be more challenging if you were forced to slingshot

Once i figured out the controls it was pretty neat. I think there's a solid concept here. Never figured out what to do about the enemies behind the glass (they seemed to disappear after a bit) but i had fun juggling the dude on the outside

Got 14. Was pretty fun once I figured out the controls

This one was really fun. The virus concept was a little confusing but it feels good to play. I like the cinematic zooms

peak

I like how taking damage works, wasn't expecting that

Doesn't run unfortunately (both primary and .console executables error out). Maybe try exporting a web build. Good tutorial I found for it with my game

very meta experience of having to click past windows warning to play. 5 stars theme implementation

Great visuals, and design! The game is genuinely fun to play. Big fan of the frogger style parts