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A world where corporations can steal your identity and soul, and you fight to get it back! · By
THANK YOU SO MUCH FOR YOUR REPORT
Oh, we actually noticed that quirk too. The thing is, when you enter the bar and get the "mug of cum," the LP point bar gets exceeded multiple times, this causes an instant 8-turn stun the moment you enter combat. We thought we’d fixed it, but for some reason, the issue persists in the current build. As I mentioned earlier, we’re sorting this out right now and will release fixed versions for all platforms. Also as you’ve likely noticed, Charlie has somehow become pixelated during battles. we’re working on a fix for that as well.
love you<3
¿Creo que es aquí donde debo mencionarlo no?,en fin,iré al punto:
- Ocurrió en el juego en general,en la versión android
- Estaba jugando al juego después de la interfaz base de Start -} star game,etc
- Básicamente entras,juegas al juego, después de la interfaz completa al iniciar, y ya se nota que el tamaño no llega a cuadrar,para controles y el diálogo, hasta se bugea en los espacios oscuros de ambos lados y se ve como se bugea las imágenes anteriores.
- (extra) Sólo me paso en la versión de android,no puedo probarlo en una pc,ya que no tiene internet. Básicamente lo que noté hasta ahora.

Gracias por el informe del error. Actualmente estamos trabajando para solucionar los problemas de las versiones para Android y navegador. No obstante, debo señalar que adaptar la interfaz del juego a todos los tipos de pantalla de los teléfonos inteligentes resulta extremadamente difícil, dada la enorme variedad de tipos y tamaños de pantalla existentes.
Hey solid so far... but it would be very useful if we could see what cards effects are before we click on them. Also, would like to be able to hover the mouse over the drinks in our inventory, so that planning routes gets more cohesive. The bar is either the only event or the only one I got, but it happened so often runs get done with quick. I love card roguelikes and plan to keep following (though have no fexibility to help financially). Can wait to see this get fleshed out as time comes!
Feedback for 0.0.3 PC version:
-The pool looks initially like a place to heal, which it is not.
-Conversely, the event (currently only the alcohol, it seems) is where one must go to heal. Strange. I would suggestion something along the line of allowing the player to heal (just health is fine) at the pool, on top of the current options of increasing the maximum bars. If more events are added, still being occasionally allowed to heal at some of them is perfectly reasonable.
-Cards with additional effects should be written somewhere, as well as the effects. Does not need to be in plain text, but mousing over a card or current effect to give additional information (such as how bite deals double damage if currently sucking, but also ends the sucking status) would help.
-Seeing enemy intents would be nice. Currently, we play our turn, and just see a bunch of quick animations from the enemy. No back-and-forth combat, no defensive options; we only are incentivized to maximize damage. Can feel flat.
-I only see two main options of decks, specializing in the current two lewd options. Assuming newer versions will have a few more options.
-It is very unclear how adding cards works. Is it a percentage of the deck thing? Is grabbing the same card multiple times in a run useless, or does it increase chances of finding it in combat? Is there a discard pile, and the deck cycles? Lots of game information seems hidden.