Alright, bluff called. I made the comment because of another commenter but hadn't played it yet. Now I've played through the game and wanted to put down some observations and nitpicks.
First of all, fantastic game for a game jam. The characters were fun and exploring them more would've been nice, but there's limitations in place that are totally understandable. I did really enjoy this by the end.
Things of note:
Did you ever play Demon King Chronicle? Just asking.
Using the remnants one at a time is kinda excruciating.
The attack Dissolve feels very punchy for the time you first encounter it. Might be on purpose but the first Raffelsia sure got me.
The normal attacks of enemies all using the charge up animation feels like it slows things down. Maybe it'd be cool as special attacks only but when it's every attack it feels repetitive.
Character's titles cut off and that kinda sucks, it's a nice font but...
How tf a hanging witch using a leg sweep
Magic Cannon's skill doesn't seem to populate when equipped. The sword works just fine though, so...
Backtracking after a pivotal point would've been a good place to change some of the text in the starting area house, or access to a certain room.
I imagine the role was done but a certain character at the end just disappearing is a little anticlimactic.
Now, in terms of more fanservice, here are the ideas I had, and a second copy of said ideas in case you throw the first one in the trash.
We should be able to date Gloria.
We should be able to date Beatrice, too.
A bad end with a certain character towards the end would've been cool.
Should've made the fishmen buff and hunky.
I guess if you wanted to add anything obviously a little wide out of character, a certain polluted village would've been a good opportunity.
But yeah, great work, and I look forward to seeing this game expanded on or your next work as well. 💪