Love the concept and the design. My visual critique would be the two illustrations on page 2. They just don't seem to properly gel into the rest of the module.
From a gameplay point of view, this is the kind of game I would love to run, but I'm unsure how it will actually play at the table - I think there would be alot of Warden work and it might need a bit of player buy in as it could be a little bit railroady.
But the idea is very cool and I want to try and make it sing!
Viewing post in Apostles of the Burnt Augur jam comments
I totally understand that this is a piece of work for the warden and the players, and the format is too small to fully describe it. I played it as a Oneshot and cut the days quite short. I focused only on the necessary details of the main plot and added some social drama. It is indeed a bit railroady, because some action of the players doesn't seem to have impact, but on the other side: they can try out some things without consequences because time will move on without mercy.