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I totally understand that this is a piece of work for the warden and the players, and the format is too small to fully describe it.  I played it as a Oneshot and cut the days quite short. I focused only on the necessary details of the main plot and added some social drama. It is indeed a bit railroady, because some action of the players doesn't seem to have impact, but on the other side: they can try out some things without consequences because time will move on without mercy.