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A jam submission

Civitas PopuliView game page

Grand Strategy. Greatest Abstraction of Civilization.
Submitted by Imperiālis Studios — 29 days, 21 hours before the deadline
Rated by 2 people so far
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Civitas Populi's itch.io page

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Improvement Summary
I fixed selection bugs were the size was fixed to pixels, not View ports, as I use responsive CSS.

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Comments

Submitted

I looked through the manual and saw how to play, but I didn't understand. I was playing on mobile, and was confused by the fact that you could get Infinite money from spamming swap turn. Then I realized that it's 2 player. I would like a way to play against a CPU.

I would also like the tutorial to be in game. This would improve onboarding. I almost left without reading the manual, and some people aren't even trusting that link.

Then I tried to highlight tiles. I saw the gold border, but none of the buttons made a impact on the tile. I tried both sides, and white tiles, but couldn't do anything, and left.


Also, if you turn the phone the wrong way.


Jam HostSubmitted

I am not quite sure what I think about this game, this is partly because I am not used to a minimalist game. Here are my notes:

I am playing on desktop and ran into issues with part of the game being cut off. Another member of our team told me to tile the game tab with the instructions to be able to play. If you intend this to only be played on mobile and not support desktop, that should be more clear.

Your manual is not super clear. The main issues I have are:

The manual font is small, especially with the icons being shown.

In the Formulae section, you have a bunch of math which could look quite intimidating.

You don't really explain very well how to play the game, especially on the military side of things, which even after trying to figure out I could not do so.

The map feels like it should be required to have some way of your units moving from one section of land to another.

I also feel that for more fairness both sides should have the same number of Worker units.

This game did not really feel like it had a huge amount of grand strategy, it really seems that to win, you need to simply get as many Worker units as your one or two or three Citizen units can get you, then just keep increasing your citizens and hope you have more Worker units then the other side.

-R

HostSubmitted

I see on the manual page that this was designed for mobile. It does not display properly on desktop. When I started the game the first row of buttons, starting with Swap Turn, had the bottom 1/3 cut off. I initially thought that was going to be the bottom and it was a slight issue. Adjusting the window size did not do much to fix things. I had to reduce the window width to very small before it started to scale. I used the browser's developer tools to go into mobile view, and that showed me that there was a lot more not shown in the desktop mode. I resized the mobile display until it looked like everything that should be displayed was. Then I clicked on one of the tiles with more stats and had to readjust again as it became taller and some elements got pushed off screen. As I tried to figure the game out I kept going back to the manual page, so I tiled the game and manual tabs side-by-side, and that also worked for making the game display decently.

I tried playing a bit, but it was not making sense to me. I could click on tiles on the game board, giving them a dotted border. Clicking on a button would then make it turn the tile background solidly the goldenrod color, but it did not seem to always do anything. I could get the plus button (Build Infrastructure) to change the displayed balance. There is a goldenrod colored bar at the bottom with a black square. Apparently I can click on it in different places to move the square, and on some tiles it will change numbers, such as for Investment.

It looks like an interesting minimalist game, but I just wasn't able to get figure things out enough. I admit that I am tired right now, so maybe it would make more sense after some rest. I used to play a lot of grand strategy games back when I had the time for them. I have a general feel for things, but feel like I'd need to dedicate a fair bit of time to really learning the game. The manual is also fairly minimalist, which fits with the game, but also makes it a bit harder for new players to pick up the game. It might help to make a video showing some gameplay.