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A jam submission

MINDGRIPPERView game page

Physics-driven telekinetic combat. Lift light targets, shatter heavy ones.
Submitted by omnigatto (@AnubisDunk) — 2 hours, 58 minutes before the deadline
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MINDGRIPPER's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#73.4293.429
Use of the Limitation#123.5003.500
Concept#133.2863.286
Overall#153.2143.214
Presentation#292.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Omnigatto (AnubisDunk)

Software used
Godot, Blender, Photoshop

Use of the limitation
Players can pick up enemies using telekinesis and throw them into other enemies

Cookies eaten
27

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Comments

Submitted(+1)

Yoooo, its quite fun gameplay and concept. I really like how smooth and nicely done mechanics of grabbing and throwing. Also big respect for destructions - looks nice. I think combination of all this game have can be quite fun in final view. You should probably workaround with leveldesign, maybe give some futuristic story. But in other ways like mechanics and feelings of it - are awesome.

You did a great job!

Submitted(+1)

This is really impressive for a jam game! I liked how you went for a 3D game. I do like the cubes but I feel like it would have been cool with real enemies. The movement and camera feel really smooth and satisfying though. I also like the mechanics of picking up the blocks. Everything feels very polished.

Developer

Hey, thanks for the feedback! I tried turning the enemies into ragdolls, but I had to drop the idea due to my lack of knowledge.At least for now.

Submitted(+1)

really fun, the movement and physics were fluid and feels good. great game!

Developer

Thanks for feedback!

Submitted(+1)

Never before have cubes felt so menacing. The movement and throwing feel good to use. You stuck to the limitation very well, and I can see a full game come out of this if you decide to keep working on it!

Developer

Thanks! Indeed, they are terrifying. I will post a v2 version with some balance tweaks and bug fixes, as well as increased difficulty, so stay tuned. I will decide on the future of this project after the jam results, but I definitely see potential for a full game

Submitted(+1)

Glad to see another game which is 3D and has a focus on lifting up enemies with telekinesis. I can see that you developed yours further than mine by allowing the ability to throw enemies directly at other enemies which is a solid use of the limitation. Good, intuitive controls and the actual telekinesis doesn't feel clunky like mine!

Developer

Thanks! <3

Submitted(+1)

I like it. The gameplay feels good and it’s really fun. You honestly can’t ask for more from a 3-day game jam

Developer(+1)

Thanks for the feedback. It looks like physics is always a fun thing in games

Submitted(+1)

Always! My weak spot 🤣