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A jam submission

MindhandView game page

Submitted by adrian-playmachine — 2 days, 11 hours before the deadline
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Mindhand's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#53.9333.933
Concept#63.4673.467
Overall#123.3173.317
Enjoyment#203.0673.067
Presentation#242.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
theplaymachine.com

Use of the limitation
The psion uses telekinesis to lift the thralls/enemies and use them as weapons to kill other thralls.

Cookies eaten
1

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Comments

Submitted

This was pretty cool! I like the artwork, animations and gameplay loop! I could see this becoming a rougelike. It be cool to see you polish this between mini jams.

As for critiques, i would love a small arrow pointing where my mouse curser is. so I have a better idea where i am aiming. also when the game starts, I would like a practice mode without any enemies so I can get used to the controls before starting wave 1. It also a good idea to list the controls on the page to give the player more of a chance to familiarize themselves. And as a side note, music would be nice. but i suspect there wasn't a composer on hand.

All in all, a fun arcade game! I wold love to see what you do next!

Submitted

I really liked gameplay, its quite interesting and fun. Also i loved art and animations! I think it should be something to help if u stayed 1v1 with resist enemy, because if u out of enemies, u cant win it. But maybe it trains player to replay and manage with this.

You did a great job!

I will be glad if u play my game too <3

Submitted

Good game! It's a bit frustrating that I can't do anything if there's only one resisting enemy

Submitted

The game has a great concept and it feels really satisfying to play - you can really feel the impact when killing enemies. The only thing is, I ran into an issue where only enemies with pull resistance were left on the arena, which made it a guaranteed game over. It would be cool if the game could detect that kind of situation and maybe spawn additional enemies to take them out. Either way, you've done a really great job!

Submitted

It’s quite entertaining and delivers the power fantasy of a psionic entity. Great job!

Submitted

These aliens need to leave! Haha pretty fun submission. The player's hitbox for getting hit by enemies felt a bit big and it could use a bit more splatter and "juice" lol

Submitted(+1)

Throwing the enemies around was great fun.  It was a little hard to aim, and the hit boxes of when I could grab vs. when I would get hit weren't as clear as I'd like.

Submitted(+1)

Reasonably fun once I got the hang of it! Satisfying loop overall.

It was hard to tell the difference between the resistant enemies and the normal enemies. I'm surprised the big dudes didn't cost more PSI to hold. The sound effects were pretty harsh / jarring (too loud and crunchy IMO). The graphics are cute, nice background. 


Good work!

Developer

Thanks for the feedback!