The release date was dictated by my graduation, as ideally I wouldn't have had released it this soon. This is more of EA than anything. I realize the game has issues.
Combat is necessary and the point of it is not even the combat itself. The game evolved by accident to resemble RE in certain ways, and this is one of a few implemented and upcoming mechanics that tie the macro layer of the game, without which games turn into a walking simulator. Since I enjoy making tight spaces, it will be some time before the map is large enough for the vision to be realized and for these mechanics to click for players. Especially since not all of them are there yet.
I am sure a little bit of patience won't hurt anyone.