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cool_boooy

5
Posts
13
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A member registered Feb 22, 2021

Recent community posts

Cool, no problem!

When I talked about combat, I meant that it needs to be developed, since it's unclear whether you've hit the enemy or not. And yes, some locations aren't ideal for shooting (I'm not sure if you can shoot downwards, since the wolf appears from below in one spot).

Well, we'll wait and see, no rush. Good luck!

Well, my opinion on the game has been expressed (albeit without specifics). I've played it, and I'd like to offer... some advices (I'm not a game developer), suggestions. Judging by the comments on various platforms, people are enjoying the game, but it's still very raw (as far as I understand, it seems to be missing a ton of basic features, and sometimes even the most basic things are buggy, like being able to engage in action with a pig and eat, and everything overlaps).

I'd like to see improvements to the player experience first (clearer silhouettes (I ran to the key 20 times from the start, always falling into white goo), checkpoints (at least you can turn off the intro; there are moments when you want to check something), instructions (I spent 10 minutes wondering how to turn off the switch, and then I thought the door opened on the left, when it was on the right (the door on the left turns out to be TO THE LEFT OF THE CHARACTER (it's very inconspicuous), and I was thinking about the wrong door)).

And then you could make something like a gallery, so you don't have to run everywhere, maybe work on... Combat? (Is this even necessary?)

Again, I repeat, these are just suggestions. I'm not saying you should abandon future content, and I think you're already implementing some of these features.

(1 edit)

A pretty good result, but it wouldn't hurt to work on the models - some things (slime, cameras, blah blah blah) are not noticeable on the screen, you could add an outline.

not bad dude