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(1 edit) (+1)

A pretty good result, but it wouldn't hurt to work on the models - some things (slime, cameras, blah blah blah) are not noticeable on the screen, you could add an outline.

Thanks for the feedback! Some changes may be coming one day regarding sprites, but not anytime soon.

Well, my opinion on the game has been expressed (albeit without specifics). I've played it, and I'd like to offer... some advices (I'm not a game developer), suggestions. Judging by the comments on various platforms, people are enjoying the game, but it's still very raw (as far as I understand, it seems to be missing a ton of basic features, and sometimes even the most basic things are buggy, like being able to engage in action with a pig and eat, and everything overlaps).

I'd like to see improvements to the player experience first (clearer silhouettes (I ran to the key 20 times from the start, always falling into white goo), checkpoints (at least you can turn off the intro; there are moments when you want to check something), instructions (I spent 10 minutes wondering how to turn off the switch, and then I thought the door opened on the left, when it was on the right (the door on the left turns out to be TO THE LEFT OF THE CHARACTER (it's very inconspicuous), and I was thinking about the wrong door)).

And then you could make something like a gallery, so you don't have to run everywhere, maybe work on... Combat? (Is this even necessary?)

Again, I repeat, these are just suggestions. I'm not saying you should abandon future content, and I think you're already implementing some of these features.

The release date was dictated by my graduation, as ideally  I wouldn't have had released it this soon. This is more of EA than anything. I realize the game has issues.

Combat is necessary and the point of it is not even the combat itself. The game evolved by accident to resemble RE in certain ways, and this is one of a few implemented and upcoming mechanics that tie the macro layer of the game, without which games turn into a walking simulator. Since I enjoy making tight spaces, it will be some time before the map is large enough for the vision to be realized and for these mechanics to click for players. Especially since not all of them are there yet.

I am sure a little bit of patience won't hurt anyone.

When I talked about combat, I meant that it needs to be developed, since it's unclear whether you've hit the enemy or not. And yes, some locations aren't ideal for shooting (I'm not sure if you can shoot downwards, since the wolf appears from below in one spot).

Well, we'll wait and see, no rush. Good luck!

Yes those are planned. I plan audio clue, turning enemies briefly red (or other color if some of them end up being red to begin with) and if they die, I actually want to give them an animation, and maybe instead of killing them have them go to sleep. Plus more items are planned like the fire extinguisher that could stun them. For now it solves the issue of having enemies in tight space blocking key areas so it's at least functional. Thanks for feedback!

Cool, no problem!

i did mention to itemace about the sprites of things but those are being done later but i have faith they will be done in time and have faith in itemace to make the game good