This is a really fun concept! I enjoyed it and I'm looking forward to where it goes.
Some thoughts:
- There are times I go to connect the power to something and then decide not to. Esc works to cancel, but a right click here feels natural and would be a nice little QOL improvement.
- There are times when the game zooms in on a character or the family, and the rest of the house seems to still be progressing. Several times I saw unmet needs or things I needed to interact with and that was frustrating. The action seems like it should pause in this moment.
- I was caught off guard by the first visiting pedestrian. I wasn't sure if it was part of the story or something I needed to interact with.
- There are a few times when family members queue for appliances, and this felt frustrating as the second person was standing there with an orange 'need' icon that I couldn't resolve. It might be nice in these moments if there was a secondary icon showing they were waiting? Maybe some sort of different-colored mark?
- The double-clicking to establish a circuit feels weird as an interaction. It might be because I'm already clicking on the appliance.
- Is the second click supposed to be an "approve" step? Maybe filling the circle with an OK? or check mark might help make that action clearer?
- I'm still a little unclear how "learning" works. When I interact with a device it seems to fill up a somewhat arbitrary amount. Does it fill better if a do a "perfect" on/off cycle? Is it just time spent on?
- It might be nice if the hit area for an appliance was as big as the appliance itself. I kept missing the fridge especially.
- I like some of the little story beats that were added.
- It feels like the UI is a lot fuzzier since the UI/UX update?
- I'm confused by the teen. I got the light in the room to finally evolve to smart by brute forcing it. I was never sure what to do with the computer. It seemed like she was using it, but I never actually had a chance to turn it off and on.
- In the last version, the laundry appliances were used heavily. This time, they were one of the few things left standing that were almost never interacted with.
- It might be nice if the assistant could mess with the house in such a way to force people to use appliances. Eg. if I made the house hot, it would force the family to interact with AC; if I did something to mess their clothes they'd need to do laundry.