I want to know more about what my cargo is; I like how clean and concise everything is (already!), but is there interest in describing the nature of the cargo, its weight, and its utility? For example: am I lugging boxes or bags? Will I need to try and make a sled from my ship's wreckage? Can I open my cargo to help me survive certain hexes, at the cost of less profit when (if) I make it to Mirendell?
That said, I understand that leaving it open-ended makes a lot of sense in the context of a modular trifold supplement, to be dropped into an existing adventure. But if I was solo'ing it stand-alone, I wouldn't mind a suggestion of what my cargo is, perhaps from a condensed 1d5 table or even just a blurb of flavor text, maybe on the backpage with the lore premise.
That's the only suggestion I have for now; great work!
