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I want to know more about what my cargo is; I like how clean and concise everything is (already!), but is there interest in describing the nature of the cargo, its weight, and its utility?  For example: am I lugging boxes or bags?  Will I need to try and make a sled from my ship's wreckage? Can I open my cargo to help me survive certain hexes, at the cost of less profit when (if) I make it to Mirendell? 

That said, I understand that leaving it open-ended makes a lot of sense in the context of a modular trifold supplement, to be dropped into an existing adventure. But if I was solo'ing it stand-alone, I wouldn't mind a suggestion of what my cargo is, perhaps from a condensed 1d5 table or even just a blurb of flavor text,  maybe on the backpage with the lore premise.

That's the only suggestion I have for now; great work!

You are jumping ahead on my to do list ahahah, this is already something I have listed to tackle in my edits after my holiday this weekend! So far I am thinking simply a chest or a large crate one has to commute to the town. Will see what I can fit in overall!

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Oh gotcha gotcha, I'll try to focus on what *is* there now for WIP uploads. Excited to see what cargo you end up coming up with!

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Let me know what you think of this? I havce taken on board your idea for how the cargo (now as a crate) may affect thge players, and have come up with this: 

And thanks for the question about it, I made me think and realised a good mechanic could be used here.