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Classy but eminently gameable pitch from the hardest prompt of them all. There are unexpected ideas at every corner
What a brilliant take! Shakespeare is very old school. Why are we not seeing more science-fantasy time-travel adaptations of early modern dramas? The temporal phantoms allow the GM to bring in basically any threat they want, which is a nice touch.
A very interesting adventure, full of crazy ideas. I don't know if it was intentional, but I got the feeling that Sycorax could be an alternate, aged version of Miranda (Caliban is perhaps a version of Ariel?). If I ever run it, I'll definitely do it that way! Your adventure particularly interests me because it touches on themes and ideas I worked on in my own submission, so it's interesting to see how others approach the same idea. The random event rolls are really creative and entertaining; I definitely wish I could have done them as well as you did. Great submission, great work!
The concept is so strong and unique! I'm a noob GM though (especially working with system-neutral adventures) so there's a lot of questions that I have in mind such as: if a player is playing as an elderly character, would being aged 50-100 years older mean they automatically pass away?
Love the theme of people from different time and space gathered in one place. It would make an interesting interaction between PCs. Also love how the pendulum affect the environment with the temporal instability. Beside that temporal phantoms are also interesting.
rolls a 4 on the Temporal Phantoms table The Titanic crashed through the ceiling.
That’s some wibbly wobbly timey wimey stuff we got here in a timetravelling construct that’s bigger on the inside.
I don’t quite get it, as we seem to get the key to the pendulum in room 1 and can just go there by any door? Guess that’s something we won’t tell the players?
I can see the pure chaos that can ensue and be fun in itself. The module might need a bit more reigning I on some of the effects to keep it playable.
Unfortunately the text is riddled with typos and spelling errors, making it hard to read and even make out what’s meant sometimes.
Thank you for the feedback! I'll admit it's a rushed product, i didn't really have much time to work on this as much as i wanted to and in the end i had to cut a lot of stuff out from my original draft in order to fit the jams 4 a5 pages rule, which might also explain the typos as i was focused on fitting in the whole thing. It was definitely a learning experience considering this is my first time making something like this.
This also ties in to the keys and the way to the pendulum itself. I guess for reference the adventure was inspired by a scene in scooby doo where there's a hallway of doors and the characters are on the chase going in and out through the same 6 doors in the hallway so In the original texts there's a whole mechanic behind the keys, where you roll a die and see how many temporal rifts you have to get through to get to the keys recorded destination and as far as where you can find them i was originally planning on it being scattered throughout the rifts so the goal was to go through as many Temporal rifts until you find the one that leads to the 'important rooms' but i wasn't sure if i could fit all of that on top of all the other stuff already in it.
I'll be honest I'm not satisfied by the end result, i should probably work on it again but the jam has ended so idk but i hope for some whacky time shenanigans you found some use of the tables and thank you for taking your time to read through my module!!
I find myself liking this along having a sense of weirdness happening around the timelines in the most warped ways. The instability concept is good!
Very cool hook, very creatively designed! Spelling errors and mistakes throughout, but a great premise that strongly sat with me. I love the idea of equipment randomly being switched between universes and the idea of Sycorax hijacking the tower. Gravity shifting is a fun idea too.
Considering its your first attempt by the sounds of things, a pretty good showing! Work on the spelling and grammar and you'll have a really solid little module on your hands, here.
Thank you so much for pointing that out! I uploaded it on a rush, cause i was afraid of missing the deadline and i haven't checked on it since so again thank you for the feedback!
any time. The indie scene’s a tight knit one but very welcoming - hopefully this isnt your only work in the space in the future :3
Strong hook, banger layout, and very flavorful, especially for the temporal phantoms, rifts, and instability.
Thank you so much friend!!!
i LOVE the graphics, im a sucker for this kind of aesthetic and space-time chicanery
Much appreciated it!!
This is great and very well executed. Love the instability concept.
Thank you so much!!
Rated this based on the preview images on the itch page, since there was no module download link available for some reason.
Probably could’ve used another editing pass, but it was totally understandable throughout. Big fan of the design & roll tables in here, as well as the NPCs. I’ll definitely be adding this tower to my next sandbox’s random locations tables!
Thank you for the feedback and letting me know that there was no download link! This is my first time making anything like this so all the feedback is much appreciated
idk if you're still interested in downloading it or not but i've finally added the download link, again thank you so much for letting me know i feel so stupid forgetting to tick the box
Amazing graphic design, temporal instabilities and phantoms are amazing ideas! Love the description of Sycorax.
Fun fact! Originally i had planned of there being two Sycorax, one from the present the other from the future but unfortunately i had to cut that out
That font is wwWiLd! Very crisp layout. Imho the temporal distortion chart probably shouldn't trigger everytime you enter a room but it's a great concept. Looks like a lot of fun.
Thank you for the feedback! Originally it was just going to be on crits but i wanted it to be pretty constant throughout the game i might tweak it so it's whenever the pendulum swing instead.
Hey I might be wrong as well. It's one of those things that probably requires some play testing!
I’d say: A pretty loud ticking timer for the 1d10 minutes of the pendulum swing and a 1 in 6 chance upon entering a room, to activate the table.
Yes that sounds very workable :)
Super fun! A blast to read and full of wonderful design. Love the temporal instabilities and the phantoms!
Yeas, temporal instability on a multiversal world. Cool!
Thank you!
Lots of exciting encounters in the temporal phantoms table
I really appreciate that!
Some very interesting and engaging ideas in here that can be played around in sooo many ways. Would love to see an expanded version!
Thank you! I'll admit i have to cut a lot of stuff out and change some ideas when i did the layout so stay tuned cause i'm already planning an 'expanded version'
Love the temporal phantoms - very easy to put in cameos and all
Yea! That was the intent, i was hoping that if anyone runs this to pull up some wild crossover and cameos.
It seems short and sweet but it has great potential of fun and chaos when running it! I love the time interaction and are looking forward to seeing how it plays out in a game. I also love how the dungeon is simple hut could be played out and expanded into many interesting encounter within it. Great premise!
Thank you! Fun fact; the hook idea was actually to hint that it could show up in someone's campaign all of a sudden, something for the players and gm to chew on while taking a break from their main campaign story.