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Maka Combat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Performance | #1 | 4.778 | 4.778 |
| Art Style | #1 | 4.778 | 4.778 |
| Sound Design | #2 | 3.556 | 3.556 |
| Gameplay | #2 | 3.778 | 3.778 |
| Overall | #2 | 3.746 | 3.746 |
| X Factor | #3 | 3.222 | 3.222 |
| Uniqueness | #3 | 3.556 | 3.556 |
| Theme usage | #7 | 2.556 | 2.556 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game, but why there are some blue bugs who do nothing?
The enemies were made by Carelli and he didnt have enough time to fix them :(
Platformer with potential, movement is ok, music is good but sadly combat is underdeveloped, you can't even hit bugs in first level because their hitboxes are lower than bullet spawn height, in second level it was fixed by spawning bullets at protagonist feets, and third level had even a boss fight
we were wanting to have sword abilities as well. but with our second programmer gone we had to drop it. we have plans to have this game fully realized
Can't wait to see the full game, you can do many interesting platforming challenges with current tech
Best art of the jam by far. The movement is a huge improvement over the last entry. Definitely keep going with this.
The art is all fantastic. it's overall pretty fun to just dash and jump and explore.
But I'm not sure how it's connected to the theme besides that we're shooting bugs?
It was supposed to be "Upgraded cyborg goes into planet to fight aliens" But we couldn't get the upgrade mechanics done in time.
Great gameplay, cool music, nice art, really want to see what a fully fleshed out version would be like!