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A jam submission

Support Class DragonView game page

Submitted by GameMasterThe1 — 20 hours, 9 minutes before the deadline
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Support Class Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#213.0003.000
Use of the Limitation#352.4442.444
Enjoyment#372.2222.222
Overall#392.4722.472
Concept#452.2222.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
GameMaster1, Amused_Robotics, Fizzy

Software used
RPGMaker MZ

Use of the limitation
the main character can only use charm, sleep and confusion magic to make others fight

Cookies eaten
0

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Comments

Submitted(+2)

I really love the character designs and the world you created. Everything feels very creative. The combat system is also really fun and enjoyable. The music was great, and it was really enjoyable to play this game. Keep up the great work!

(1 edit)

We're glad you enjoyed it!  Thank you so much! 

Thanks you sososososososo much!! 💕

Submitted(+1)

I liked how interesting made fight mechanics, it's awesome work with skills, animations and art. Also great job with dialogues!

Good luck with this project!

I will be glad if you play my game too <3

(+1)

Much appreciated!  I played your game and was very impressed.  Loved the atmosphere of the game.

(+1)

I'm so glad you liked it!! tysm so much 💕

Submitted(+2)

I really liked it! The art is really good and the concept is really fun! I only wish the finale battle had also parts where you can make the enemies fight eachother, like having two enemies alongside the boss, but I get that the point was to showcase the new ability, overall I really enjoyed it! Great job!!!

Submitted

Hi,

Even though RPGs aren’t really my thing, I can appreciate the hard work you put into this. Honestly, I suck at it and keep dying all the time. By my third run, I got the hang of it a bit more and it was getting really entertaining. In the end, I managed to beat it and had a good time!

Personally, I would add a system to see the turn order. Because it has a strategic component, I always want to know who is going to attack first, but it’s still not clear to me. Also, I have a question: which is better, ‘Guard’ or ‘Wait and see’?

I would make it so that attacks don’t just miss, but instead, the dragon refuses to attack.

For those playing: saving from the menu is free. Do it in every encounter, it will make it easier to test and enjoy the game.

Developer(+1)

I did some playing around and found guard to be more reliable, since you get the tp gain and the added defense. wait and see was left over from me finding skills that could be useful. Wasn't sure if i should delete wait and see or not. I'll remove it on the post jam patch. and I'll defently look into making turn order visible! And now that you mention it, I should include the save everywhere hint in the game.  And I agree regarding making status effects generally more easier to hit. I'm still figuring that out.


Thanks for playing! Yeah, the point is to use support skills people don't normally use like charm and confuse. hence why there is zero attack. (though i did give thunder breath for the boss fight as a neat bonus.)

Submitted(+1)

I stayed strong and killed the boss with confusions and protections. You have to be loyal to the JAM 😊