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Thought provoking entry. I think my favorite bits are the interactivity between players—they have the power to shape each others’ experience in the vessel tremendously, and the game of telephone is a wonderful way to collectively dream. But I admit I think it’s a weakness that all the other problems—the events—solve themselves in the span of one watch! I wish these could continue to shape the players’ experiences outside of the envelope of a single watch. I’d like to see more of what you make <3

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Thank you for your feedback.

I see what you mean about the events. I’ll take it into account for the expansion. Perhaps I can come up with some events that could escalate one from before. I saw a very nice escalation system in some of the submissions that could work for that.