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Wojnia01v0.2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Performance | #4 | 3.470 | 4.250 |
| Art Style | #4 | 3.062 | 3.750 |
| X Factor | #5 | 2.449 | 3.000 |
| Gameplay | #5 | 2.449 | 3.000 |
| Overall | #5 | 2.624 | 3.214 |
| Uniqueness | #5 | 3.266 | 4.000 |
| Theme usage | #6 | 2.654 | 3.250 |
| Sound Design | #7 | 1.021 | 1.250 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun little civ managment game. I could see myself playing a full version of this. Takes a learning curve (in fact I didn't get far enough cause I needed time to rate the other games) but it's satisfying getting the hang out the resource management. Also the tips were hilarious
Maybe in a year or two there will be a 1.0 version of this game, I hope this will be my first fully finished game, but seeing people enjoy it really motivates to work on it tho, thanks
Had a blast playing this. I had trouble getting my max population to increase, though. The way resources were gathered wasn't entirely clear, either. I seemed to be able to just slap gatherers in the middle of nowhere and have it work. The "don't worry about this faction that will shoot you" line was hilarious. Would love to see this fleshed out.
Thanks for replay, I find it weird people actually are enjoying this mess of a game especially in this current state, no wonder it is hard to increase max population when I forgot to set up markets and shops so only way to increase population was by shops selling plant food
I admire the scale you went for here. It was a little hard to understand everything going on though and it wasn't clear if some features were broken or just not implemented, like the barracks and the transporters.
I had a vision for even bigger scale for this game but more time passes the more I had to scale this project down and down just to get any playability on time (imagine having 3 different types of population), so even combat was abandoned and not implemented for the submission, so yes, barracks are not implemented yet (but will be in one or two days from now on) but transporters? yea, broken, I wonder why?