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A jam submission

DOOMBREAKER: Dark CastleView game page

Horror FPS
Submitted by webXOS (@webxos) — 24 days, 13 hours before the deadline
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DOOMBREAKER: Dark Castle's itch.io page

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Comments

Submitted(+1)

nice game! I like the feedback on guns, especially on shotgun. For the ui I feel that was to small, and with all on red i cant instantly identify any text on screen, so i really dont see when i pick ammo, or health or another gun etc.

I really liked the shooting horde on dark, but for a random maze, i cant identify nothing basically, I was just press W and shooting when something came to me. Maybe with some part of light, even small ones, to help with direction. I lost my camera and aiming a lot cuz when a wall end and dont have anothe one close, is just dark and feels like i was aiming to sky.

Congrats for development!

DeveloperSubmitted(+1)

Thank you working a few different new ideas with this theme

Submitted(+1)

Really nice game. Just make sure that you let the player wait for at least 5s after they start, then spawn the enemies in or spawn them further away, because they immediately hurt me after 2-3s. This is to make sure that the user can know if they can properly move about.

DeveloperSubmitted

Thank you

Submitted(+1)

I like the weapon feedback, it feels good and has a potential

How do you see the game developing further? In my opinion, this could make a great shooter with levels and Arena mode as a separate game mode

Also, the procedurally generated levels don't feel engaging enough for long play sessions. I think it would be worth trying to design handcrafted levels for the game, make the gameplay more compelling

However, the game is very dark. I can barely see enemies until they're right next to me. I think the visibility range should be at least doubled

DeveloperSubmitted

I could go a lot of ways with it tbh, everything you mentioned sounds great. If you or anyone you know wants to work HMU