Thanks for the feedback!
Yeah, the health recovery card is already implemented and will be added in the next update. It'll work exactly as you described
About the music - yep, it's in progress
Could you describe how you imagined the attack phase working? Like, were you picturing it as more of a tactical puzzle? That part was actually designed to be more fun-focused rather than strategic. I can ask my playtesters about it and there's a chance the attack system could get a rework toward something more tactical
