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A jam submission

StrainkindView game page

Submitted by Sceptical Orange (@OrangeSceptical) — 3 days, 15 hours before the deadline
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Strainkind's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#793.4003.400
Art / Graphics#903.6003.600
Overall Fun#1712.8002.800
Controls / UI#2112.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ai Usage

AI Assisted

Genre

Strategy

Turn-based | Card Games | RTS | 4X

Other

Rating

Family Friendly

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Comments

(1 edit)
  • Youtube Link / Twitch Link
  • Graphics : ok , not great not terrible
  • GUI : Really rather rough , graphically , placement wise, text , font and language wise.
    • There's a lot of juxtaposed German and English here
  • Performance : Fine
  • Music / Sfx : 
    • Music : Lackluster
    • SFX : Lackluster
  • Gameplay : The gameplay is a topdown demade Calyx , but without much expediency , clarity or variety.
  • Misc Issues : 
    • It is incredibly difficult to see where you can walk or place things when the blue or 'mass' overlay are over the ground.
  • Notes : 
    • It's incredibly slow and the miners don't feel particularly useful
    • The turrets and the cleanser's ranges are really rather terribly short , it just ends up with you placing them every tile just about
      • Made worse with no available upgrades 
    • Trying to connect the various pylons or miners is an absolute PITA 
    • Enemy pathfinding is an absolute joke, they'll literally run across the entire map as you're hitting their HQ and you win.
    • $ per kill could be a thing to help the slow income rate
  • Final Thoughts : Quite simply in it's current state, this game is rather unfun at best and aggravating at worst, it doesn't feel particularly good trying to much of anything in the game as it feels like you're constantly fighting the game because things just don't want to tether, or you're just waiting twiddling your thumbs as your money slowly ticks up.
Developer

Thanks a lot for streaming Strainkind and for the detailed breakdown — that's exactly why I joined Feedback Quest.

You're right about the UI: the German/English mix is a bug, and the overlays hiding where you can walk and build are high on my list. Connecting pylons and miners needs to get much smoother too.

Your notes on pacing, the short ranges without upgrades and the pathfinding exploit are all noted. Money per kill is a good idea, I'll try it out.

I'll go through your VOD to see where it got most frustrating. Thanks again!

Submitted

I like the idea of the game - expanding your base and fighting off waves of monsters. But I'm not really a fan of how it's made right now. It's hard to point out one specific thing, since the whole UI/UX just feels rough. Right now the game is just hard to play because of the technical execution, not the gameplay itself

I know it's an alpha version, so it needs a lot of technical work. But I'm hopeful it'll get better, the game got me interested and I'll be following it

Developer(+1)

Thanks for playing and for the honest feedback! You summed it up well: the idea works, the execution isn't there yet. A UI/UX pass is high on my list, so I hope the next version feels a lot smoother. Glad you're following along — and good luck with Dark Folk!