Thanks a lot for streaming Strainkind and for the detailed breakdown — that's exactly why I joined Feedback Quest.
You're right about the UI: the German/English mix is a bug, and the overlays hiding where you can walk and build are high on my list. Connecting pylons and miners needs to get much smoother too.
Your notes on pacing, the short ranges without upgrades and the pathfinding exploit are all noted. Money per kill is a good idea, I'll try it out.
I'll go through your VOD to see where it got most frustrating. Thanks again!