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(1 edit)
  • Youtube Link / Twitch Link
  • Graphics : ok , not great not terrible
  • GUI : Really rather rough , graphically , placement wise, text , font and language wise.
    • There's a lot of juxtaposed German and English here
  • Performance : Fine
  • Music / Sfx : 
    • Music : Lackluster
    • SFX : Lackluster
  • Gameplay : The gameplay is a topdown demade Calyx , but without much expediency , clarity or variety.
  • Misc Issues : 
    • It is incredibly difficult to see where you can walk or place things when the blue or 'mass' overlay are over the ground.
  • Notes : 
    • It's incredibly slow and the miners don't feel particularly useful
    • The turrets and the cleanser's ranges are really rather terribly short , it just ends up with you placing them every tile just about
      • Made worse with no available upgrades 
    • Trying to connect the various pylons or miners is an absolute PITA 
    • Enemy pathfinding is an absolute joke, they'll literally run across the entire map as you're hitting their HQ and you win.
    • $ per kill could be a thing to help the slow income rate
  • Final Thoughts : Quite simply in it's current state, this game is rather unfun at best and aggravating at worst, it doesn't feel particularly good trying to much of anything in the game as it feels like you're constantly fighting the game because things just don't want to tether, or you're just waiting twiddling your thumbs as your money slowly ticks up.

Thanks a lot for streaming Strainkind and for the detailed breakdown — that's exactly why I joined Feedback Quest.

You're right about the UI: the German/English mix is a bug, and the overlays hiding where you can walk and build are high on my list. Connecting pylons and miners needs to get much smoother too.

Your notes on pacing, the short ranges without upgrades and the pathfinding exploit are all noted. Money per kill is a good idea, I'll try it out.

I'll go through your VOD to see where it got most frustrating. Thanks again!