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The art and concept are so so cool and the story's very intriguing, but unfortunately I found the control scheme wildly frustrating and had to stop at the fourth level for the sake of my sanity. Some suggestions to retain diagonal movement while not turning off players who don't want to relearn how to move using a keyboard: hold a key to make the game wait for two movement inputs (WA, WD, and so on), or, since you're already using the mouse in the control scheme, just let players click on the tile to move there. Really hope you keep working on this one, because again it's so cool and I would love to be able to play more of it!