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Good game! Proud to say I got every wolf first-try - though not without tearing my hair out, haha. I do wish I had gotten a little more meta information. How does the priest count distance? What counts as "surrounding"? What kind of new information will I learn from a role during dusk vs day? I figured out the answers to these questions over time, but it was frustrating being unsure of the rules I needed to operate under. The puzzles themselves were great though, and I had a lot of fun solving them!

Oh, and one idea: It's a little disappointing right now when you find the tavernkeeper during the day, as it feels like you just wasted an hour. If you ever make more puzzles for this game, it might be more fun if the tavernkeeper says something like "[x, y, and z roles] visited the tavern last night. One of them drank too much." This places suspicion on a few roles and dismisses the possibility that other lying roles could be drunk without fully giving it away. Alternatively, something as simple as "[x role] didn't visit the tavern last night." gives away less information without feeling like a complete waste. I know it removes the "tavern is only open at dusk" element, but I think it's more fun gameplay-wise.