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Thanks for the feedback. I'm glad you noticed the potato (I think that it would be a bit of a stretch to call it a Game at this stage)

The mortar is on the opposite side to the rest of the UI elements as I feel if it was also on the right it would look a bit cluttered. I may make the pestle an in-world object and have a button to summon it back to the screen, that her than have it as a UI button to summon it.

Moving the mortar I think might instigate more physics engine jank, but I do see your point as to the cup being redundant. I'll consider what can be done differently, though I do like the visual of the meeple paste matching the colour of the meeple you put in. Perhaps there's some other way to show this off 

If you want to show off the meeple paste colour, maybe have the pestle fill with the paste as you grind it?

It's not really how a pestle works, and there is already an indicator that appears at the side that matches the colour