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This is awesome, thanks for the update.


I was having a blast fully developed to the edge of the screen so I could stope from outside in "as we can't currently drive on backfilled Stopes for some reason" 


Game froze and I lost everything, can you somehow let us download it and add a save game or auto save feature?


Very enjoyable and mate honestly the experience you have and have used in this is beautiful Respect!

Thanks!

A saving feature is something that will be adressed soon yes! I was waiting until the features were more "locked in"  but right now I think it's a good time to implement it. The auto-save could be done between each shift. 

As for the backfilled stopes, when testing the hotfix yesterday, I noticed it worked just fine actually, I could drive on top of the backfill without any issue. Did you encounter the bug on your last game?

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I will get back to you, currently having issues with bolter freezing but I'll try and stope and backfill asap


You can not drive over backfilled stope.

Hm, interesting. I could drive on backfill last time I tried so there's definitely something strange going on. I will investigate this, thank you!

I'll also look into the Bolter issues. I'm sorry if you're experiencing so many bugs, but thank you for reporting them! It's incredibly helpful :)

It's an amazing game, i'm happy to report and help because it will make it more formidable for you.

To clarify, After you have backfilled you can cross the top of the open void or are you talking about digging a portion out underneath?

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When the bolter finishes a sequence of bolting and im active in its list it freezes my game 7x in a row.

The last time It happened was the exact same thing,

Using Bolter Clicked "Bolt" at the bottom of the screen, waiting for scoop to finish heading, clicked on the heading, "I cant do that", pressed ESC to refresh, FROZE


I run the game in the itch app and it is better but somehow the bolter is definately causing me crashes.

I have found out exactly why this happens for you to simulate.


Start mucking a heading, before the muck is complete click on your bolter, click new task, bolt, then wait for the heading to be completely mucked out, then click on the heading to bolt it.


What I believe happens is when you click bolt it saves the state of everything on the screen for recognition of its state, when you click on a heading that wasn't completely mucked it registers as "I can't do that" when you press ESC to try again the game completely locks up and you lose everything.


Being patient and careful with my bolters I played last night for about 3-4 hours and had the top two levels completely developed without any issues until i experienced a completely different freeze glitch.


I hope this helps, honestly though with a saving/resume playing option this is hardly a problem that really needs addressing :)

Interesting! I will try to replicate the problem after my shift tonight and fix the issue. 

The backfilled stope bug has been solved, so I'll release a small patch with those two fixes tonight! 

I have just corrected myself, it is when the bolter completes its Bolting while you are clicking on a new heading to bolt.

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The bolting as well as the backfill bugs have been fixed! As well as many other small bugs (hopefully I didn't introduce new ones!)

As soon as I'm back home from my FIFO schedule (1 week left) I'll start working on a Saving feature. This is a must indeed.

Oh and I've started working on a Discord channel, it will be launched tomorrow :)

+1 Best Dev.


Honestly blown away by how addictive this is hahaha

Also, you cant stope between levels if they are at 35m apart

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Ah, this one was intended 😅

Should have been in the description, but yeah, at 35 meters it's deemed "too far away". I entend to create a "research center" where you can unlock features as you progress into the game. Drilling deeper, better understanding of the ore body, gears or vehicles that don't break/get consumed as easily, etc.

In the future, I also intend to add inclined drifts allowing you to add up to +- 10 meters on your level, as well as secondary down ramps.