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Share your assets here with the rest of the community!

A topic by Booom created Jan 28, 2025 Views: 887 Replies: 34
Viewing posts 1 to 15
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I see many threads (in General Discussion) showing games but not assets. Let's change it!

Share your assets here with the rest of the community!

-Tilesets, Sprites, Animations, Items, ….

Rules:

-Title.

-1 image.

-And link.

(NO text).

I open the thread with one of my assets:

Medieval Tileset for RPG Maker MV

https://booomstick.itch.io/medieval-outside-tileset-v2

Let's see which assets are being made!!

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Cows || Pixel Asset Pack

https://pop-shop-packs.itch.io/cows

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This is a very good animation!

It looks very well made! Good job!!

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Thank you!

some free audio from me:

Audio samples recorded from hardware synthesizers:

https://argondevilguiderods.itch.io/100-classic-synthesizer-samples

Free horror music I made using software from some of projects:

https://argondevilguiderods.itch.io/argondevils-free-horror-music-pack

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I've heard the one about the synthesizer, it's cool!

And also the horror music has a lot of atmosphere! Good job!

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Harvest Farm - Asset Pack

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This is a cute 16 bit topdown pixelart asset pack for your farming or adventure game with crops, an animated character, animated water tiles, fences, crops, and natural sprites to populate your world with trees, rocks, bushes, and trails!

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https://cubedeveloper.itch.io/harvest-farm-topdown-pixelart-asset-pack

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Awesome, this asset pack looks great!

Good job!

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thank you so much! Would you mind posting this comment on my asset page aswell or even just a rating? would help the page grow a bit c:

Done!

I have commented but I haven't rated it because I'm making my tilesets and I don't have much time to try others. But in the future I will try it!

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Medieval Dungeon – Modular Base Kit

Hey! Just published my first asset kit — a modular medieval dungeon kit made in Blender (8 pieces: walls, corner, floor, ceiling, stairs, pillar, and a door). Fully modular on a 2m grid, glTF format, game-ready. Pay-what-you-want.

Would love any feedback from other creators here — this is my first published pack, so I'm curious what people think! https://nodex3d.itch.io/medieval-dungeon-modular-base-kit

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Cool! Thats a great kit! 

Keep it up, I wish you the best!

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Thank you so much, really means a lot! This was my first time publishing anything, so hearing that from someone active in the community is a great feeling. Appreciate the support!

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Quick update — added an interactive 3D preview if you want to check out the pieces from every angle: https://sketchfab.com/3d-models/medieval-dungeon-modular-base-kit-free-17e68e4a5.... Also improved the screenshots on the download page!

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Cool! And your itch.io page looks much better now!

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Thanks so much, that means a lot! I've been putting real care into making the page feel like an actual portfolio piece instead of a random upload, so it's great to hear it shows. Really appreciate you checking it out again!

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Yeah! That's why I mentioned it. Because I can tell you've put time into it! Well done!

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I recognize the Blender UI. Coincidentally, I've got a modular set of my own in the works (which are supposed to resemble space station corridors) and once I add enough details to it and make sure the pieces line up with each other it should be good to upload.

Very fancy artwork for the walls! As someone who is getting started with Blender, can you tell me how you added the brick textures? (I am currently doing low-poly assets as that is easiest for me, I create materials and then assign them to each polygon).

That's awesome, good luck with the space station kit! Getting the modular pieces to line up cleanly without gaps or overlaps is honestly the trickiest part -- took me a few rounds of testing everything in-engine before it clicked. Looking forward to seeing it once it's up!

And thank you! For the walls, I'm not assigning a material per polygon -- instead I built a shared trim sheet: one texture atlas with a few materials (stone, wood, metal) baked onto it, then I just adjust the UV mapping on each piece so it points to the right zone of that single texture. It's a lot more efficient since multiple assets can reuse the same texture without adding extra materials or draw calls. Since you're already doing per-polygon materials, you're most of the way there -- the trim sheet approach is really just about being smarter with your UVs rather than a totally different workflow. Happy to go into more detail if that'd help!

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https://dream-search-repeat.itch.io/buildings-and-streets-pack

Awesome!!

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Pixel Core III: Fractured Realms

https://codergenius72.itch.io/dualspace-asset-pack

Cool animations! Keep it up!

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Sci-Fi Top Down Pack 

https://kloworks.itch.io/sci-fi-asset-pack

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Jeez Awesome! Great work!

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low-poly-stylized-cars



https://retgun.itch.io/tiny-traffic-low-poly-stylized-cars-trucks-for-gamedev

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Cool! Great style!!

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ty man ❤️

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Everything in these pictures - fairy, fairy palace, island and vegetation -  is my own stuff. The game I intended to make with it however didn't work out. Anybody a suggestion for a fairy game?

Fairy palace


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These are a collection of 10 low-poly futuristic spaceship models. The three in the front are part of a free demo, the rest constitute a full set.

I've got a collection of other science-fiction models that I created on Blender that I am planning to upload to my page.

I recently got started with commercial asset creation and I'm just creating assets and seeing how it goes.

Jeez reminds me of F-Zero!! Great job!

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1-bit pixel icons (free, CC0)


Cool icons!!

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Farm Top-Down Pixel Art Pack




Airport Top-Down Pixel Art Pack

                                     

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its a very cool game concepts