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(4 edits)

Hy again J5. About 15 minutes ago, I bought the v1.2 now. One of the friends that played your game with me, had already bought v1.0, but since you took the trouble, to actually incorporate many user suggestions now, I decided to buy it myself just a few minutes ago.  And v1.2 is a definite improvement, even though I’ve only tested it briefly so far.

It’s great, that the player can now select a straight line as the aiming-line, that makes it easier (at least for me) to judge rebound angles. Also the added SFXs really boost the game's atmosphere and the fact, that the power-meter fills more slowly now, definitely makes it easier, to control the shot-strength. The issue, where the CPU would always aim directly for the pockets, when playing against itself, also seems to have been fixed now. Therefore, good work all around.

However, I did notice one thing, even in just a few minutes of playing. Two times I had the case, that, when the players ball (you know what I mean *lol*) was surrounded by quite a few others, the aiming-line wouldn't appear, even when there wasn't actually another ball right next to me. I had to play two shots and no line showed up at all. You can keep playing then, but you have no idea at all, in which direction you're shooting then. After two more shots, the aiming-line reappeared, but naturally, I had squandered two shots.

Don't know, if this problem appears only, if the straight aiming-line is selected, because I had not tested the others so far, but there's definitely a bug here, that appears from time to time. Apart that, the v1.2 is really fun to play. If I notice another problem in this version, I’ll let you know. Cheers.

(5 edits)

And in the meantime, I also noticed something else, after playing version v1.2 for about half an hour. Even if I set the CPU-strength to "sharp", the computer sometimes makes senseless moves, e.g. when the black 8 is the one, closest to its own ball. Then the CPU frequently shoots the 8 into one of the nearest pockets, even though, you aren't supposed to sink ball 8, if there are still other balls on the table.

I also noticed, that the CPU plays very weakly on the "easy" and "fair" settings. But "fair" is essentially the medium difficulty level, so it really ought to play a bit better there, if you ask me. And it would be also nice, if there would exist a "super sharp" mode, as the strongest mode, because even on "sharp", I’m already winning the vast majority of games now, despite not having known and played this game for really long. When you’ve known a game for a while and play it frequently, you get better and then the current CPU in your game, doesn't stand a chance anymore, not even on the "sharp" setting. And then there's the danger, that it becomes boring, because you also don't have human opponents on hand always. Cheers.

(+2)

Thanks for the bug find.  I uploaded v1.21 which should fix this issue.  Please test it and let me know if it is working better.

Test V1.22 and see if it solves your issues.

(3 edits)

Hy J5. Thanks for your fast reaction, regarding these mentioned things/bugs. So far, I can only see V1.21, but not the V1.22 you wrote about. I guess, it doesn't seem to be available for download yet. But no stress, it's not going anywhere. I haven't tried v1.21, because I'll just move straight on to v1.22, when it's ready. Think, that makes more sense. Cheers.

My mistake, I meant v1.21.  It just have the line back in short distances.

(1 edit)

Tested v1.21 and the issue with the missing aiming-line seems to be fixed. At least I could not replicate it so far and I played the game around 30 minutes. Nice. Maybe some time in the future, the thing I mentioned with a stronger CPU-strength could be realized, but the biggest bugs are all fixed now. Good work. One suggestion more, for a possible update would be, that, when a ball goes in the pocket, that this ball has something like a little animation, when in the pocket and when it falls down there. At the moment, the player just sees a ball suddenly disappear, when it goes in a pocket. Maybe such a ball could be showed for a little moment in the pocket first and next in a little smaller variant (with a smaller diameter) for a short time, when it's already on the way down. Just a suggestion for a somewhat more realistic look, when a ball drops into one of the pockets. Good game now.

(+1)

Thanks for testing and I will look into the potential for an animation.  Those pockets have cost me some headaches, I am careful touch them because they constantly break.  I will see if it is possible for the next update.